![]() None – Disables widescreen for all modes. ![]() All – Enables widescreen for both Mode 7 and non-Mode 7 scenes. The widescreen areas in that case can either be black or adopt the background color. Mode 7 – Disables widescreen for non-Mode 7 scenes (default now), fixing menus and widescreen-incompatible 2D levels with no setting switching during gameplay. Please remember that the CPU load is the product of the two factors. Super sampling can be combined with higher scale factors as a sort of anti-aliasing. Wide – Use “wide” when there is no issue. Narrow – Fixes black flicker in “Tales of Phantasia” Mode 7 Covers “Super Castlevania IV” (tube), “Terranigma” (underworld) and “Final Fantasy III” (credits), but not the “Mohawk & Headphone Jack” title screen (levels are fine). Quite primitive implementation, but worked out surprisingly well. This setting also allows you to set the width for the perspective correction.Īuto – Auto detection for perspective correction. Optionally, for games with pseudo 3D perspectives, some limitations of the integer math used by the SNES can be avoided by more aggressive averaging. TIP: HD Mode 7 can be set to 1x scaling aka original resolution, with any combination of perspective correction, widescreen and supersampling. HDMA) at up to x times the horizontal and vertical resolution. Let’s explain some of the core options this core provides: HD Mode 7 Scale
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